After dying in an accident while performing field research, a senior archaeologist is transported to a fantasy world and reborn as a new dungeon core on an ancient sky island. Struggling to figure out how to live as dungeon with a novel set of challenges, he progresses his new dungeon by expanding through archaeological levels of his new home. Periods of dungeon engineering and archaeological exploration are interspersed with interactions with a variety of visitors - starting with an invading ground squirrel and ranging up to the dragon that currently dominates the island, representatives of the Adventuring Guild, and the Church of the God of All Dungeons. At the same time, he is learning about the previous occupants of the sky island, his new world more generally, and teasing out hints about his divinely-appointed mission.
- Chapter 6 - Struggling with dungeon instincts. Damn, I want to kill something! - Day 1
- Chapter 7 – Where the Hell am I, anyways? Day 1
- Chapter 8 - First Views of the Outside World – Day 1 to Day 3
- Chapter 9 - Interlude 1 - The Dungeon Inspector
- Chapter 10 - Interludes 2 and 3 - The Dragon Stirs and the Dungeon Fairy Moves
- Chapter 11 - Interlude 4 - The Dwarven Airmage Rumbles Into Action
- Chapter 12 - Claiming New Territory – Day 4 to Day 7
- Chapter 13 - A Stampede of Ground Squirrels - Day 7
- Chapter 14 - On the Edge of Eternity - Day 8 to Day 14
- Chapter 15 – Arrival of the Dungeon Fairy – Consulting the Overbooked Advisor. Day 14
- Chapter 16 - Extra Attention Because You’re New. And Sapient. And Not a Jerk. - Day 14
- Chapter 17 - Living, Learning, and Making Some Basic Plans - Day 14
- Chapter 18 - Do I Have to Have a Theme? Seems Restrictive - Day 14
- Chapter 19 – Digging In and Setting Defenses. Day 14-16
- Chapter 20 - First Defense (That I Plan To Admit To, Anyways). Day 17-21